Fluffy Grooming Tool
  • Fluffy Grooming Tool
  • Tutorials
  • Fluffy Grooming Tool Window
  • Supported Platforms
  • Anti Aliasing
  • Mobile
  • Alembic Hair & Fur
  • Troubleshooting
    • Fur editing does not work in prefab mode.
    • The fur looks distorted after I Build my game
    • Fur looks distorted after I add BlendShapes
    • Errors upon import
    • Negative scale breaks the groom.
    • Point lights don't work on Built-In renderer
    • Cleanup Duplicates
  • Brush Types
    • Length
    • Width
    • Rotate Root
    • Bend
    • Orient
    • Twist
    • Attract
    • Smooth
    • Reset
    • Mask
    • Clump Mask
    • Raise
    • Motion & Wind
    • Color Override
  • Brush Properties
    • Brush Properties
    • Ingore Normal Slope
    • Lock Selection
    • Mirror Mode
    • Groom All Layers Mode
  • Layers
    • Layers
    • Fur Properties
    • Clump Modifiers
    • Mesh Card Properties
  • Export
    • Export Groom to file
    • Export To Mesh
  • Fur Renderer
    • Fur Renderer
    • Main Settings
    • Movement
    • Normals
    • Wind
    • Colliders
    • LOD & Culling
    • LOD steps
    • Alpha Sorting
  • Contact
Powered by GitBook
On this page

Was this helpful?

  1. Troubleshooting

Errors upon import

PreviousFur looks distorted after I add BlendShapesNextNegative scale breaks the groom.

Last updated 3 years ago

Was this helpful?

Fluffy requires Unity 2021.2 to run. If imported with and older Unity version, you will get some error messages upon import. The reason why Fluffy needs Unity2021.2 is because Unity added this new api that makes it possible to write directly to a Mesh GraphicsBuffer from a compute shader. This makes it possible to use any type of shader with Fluffy without requiring any custom shader code. It also makes fluffy compatible with all sorts of special effects like RayTracing and so on.