Movement
Last updated
Last updated
Bouncyness: How bouncy should the movement be. The result here is very dependent on the move speed setting.
Move Speed: How fast the movement is. This is also tightly coupled with the bouncyness value.
Gravity: Apples fall on your head.
Stretchyness: How much stretching do we allow.
Direction Constrain Movement: This setting can be used in order to prevent the fur from clipping inside the source character mesh. For instance with a high wind strength in one direction the hair would normally clip inside of the source mesh on one slide. The way it works is that if the movement direction is facing the source mesh normal, we constrain the movement amount and thereby prevent clipping inside the source mesh. A caveat of this feature is less realistic movement.