Fluffy Grooming Tool
  • Fluffy Grooming Tool
  • Tutorials
  • Fluffy Grooming Tool Window
  • Supported Platforms
  • Anti Aliasing
  • Mobile
  • Alembic Hair & Fur
  • Troubleshooting
    • Fur editing does not work in prefab mode.
    • The fur looks distorted after I Build my game
    • Fur looks distorted after I add BlendShapes
    • Errors upon import
    • Negative scale breaks the groom.
    • Point lights don't work on Built-In renderer
    • Cleanup Duplicates
  • Brush Types
    • Length
    • Width
    • Rotate Root
    • Bend
    • Orient
    • Twist
    • Attract
    • Smooth
    • Reset
    • Mask
    • Clump Mask
    • Raise
    • Motion & Wind
    • Color Override
  • Brush Properties
    • Brush Properties
    • Ingore Normal Slope
    • Lock Selection
    • Mirror Mode
    • Groom All Layers Mode
  • Layers
    • Layers
    • Fur Properties
    • Clump Modifiers
    • Mesh Card Properties
  • Export
    • Export Groom to file
    • Export To Mesh
  • Fur Renderer
    • Fur Renderer
    • Main Settings
    • Movement
    • Normals
    • Wind
    • Colliders
    • LOD & Culling
    • LOD steps
    • Alpha Sorting
  • Contact
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  1. Fur Renderer

Movement

PreviousMain SettingsNextNormals

Last updated 3 years ago

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Bouncyness: How bouncy should the movement be. The result here is very dependent on the move speed setting.

Move Speed: How fast the movement is. This is also tightly coupled with the bouncyness value.

Gravity: Apples fall on your head.

Stretchyness: How much stretching do we allow.

Direction Constrain Movement: This setting can be used in order to prevent the fur from clipping inside the source character mesh. For instance with a high wind strength in one direction the hair would normally clip inside of the source mesh on one slide. The way it works is that if the movement direction is facing the source mesh normal, we constrain the movement amount and thereby prevent clipping inside the source mesh. A caveat of this feature is less realistic movement.