Main Settings

Material: The material to use. Fluffy supports any material type supported by your current rendering pipeline.

FurContainer: The FurContainer object used to render the fur. You can think of it as a MeshRenderers Mesh equivalent.

Lod Camera: The camera used to do LOD’s and alpha sorting. IMPORTANT note here is that during edit mode the scene view camera is always used.

Motion Vectors: Should motion vectors be rendered. The FurRenderer uses its own custom pass for motion vectors so any motion vector settings you have set on your Material will be ignored. Motion Vectors are important for certain effects like TAA, DLL and so on. But if you don’t use any of those effects it’s best to leave this off for performance reasons.

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