Fluffy Grooming Tool
  • Fluffy Grooming Tool
  • Tutorials
  • Fluffy Grooming Tool Window
  • Supported Platforms
  • Anti Aliasing
  • Mobile
  • Alembic Hair & Fur
  • Troubleshooting
    • Fur editing does not work in prefab mode.
    • The fur looks distorted after I Build my game
    • Fur looks distorted after I add BlendShapes
    • Errors upon import
    • Negative scale breaks the groom.
    • Point lights don't work on Built-In renderer
    • Cleanup Duplicates
  • Brush Types
    • Length
    • Width
    • Rotate Root
    • Bend
    • Orient
    • Twist
    • Attract
    • Smooth
    • Reset
    • Mask
    • Clump Mask
    • Raise
    • Motion & Wind
    • Color Override
  • Brush Properties
    • Brush Properties
    • Ingore Normal Slope
    • Lock Selection
    • Mirror Mode
    • Groom All Layers Mode
  • Layers
    • Layers
    • Fur Properties
    • Clump Modifiers
    • Mesh Card Properties
  • Export
    • Export Groom to file
    • Export To Mesh
  • Fur Renderer
    • Fur Renderer
    • Main Settings
    • Movement
    • Normals
    • Wind
    • Colliders
    • LOD & Culling
    • LOD steps
    • Alpha Sorting
  • Contact
Powered by GitBook
On this page

Was this helpful?

  1. Fur Renderer

LOD steps

Currently limited to 3 lod steps.

LOD Start Distance: At what distance to the camera should this LOD step kick in.

Draw every (x) strand: Increasing this slider will skip rendering every (slider value) strands. So by setting the slider to 3 it will render every third strand and so on. Pseudo code looks something like if(strandIndex % skipStrandsAmount == 0) { renderTheStrand(); }

Strands Width Scale: How much should we increase the width of each strand at this LOD step. Without increasing the width the groom would appear less dense since some strands are not rendered.

PreviousLOD & CullingNextAlpha Sorting

Last updated 3 years ago

Was this helpful?